Insights
Notes from building Batata. Game design and the feed, plus what small games can learn from short video. RSS
Ten free games you can play right now, with nothing to download
Every game on Batata starts in the browser in a second. The live catalogue in late October 2026, one line each, and how to open any of them.
What is a game feed?
A game feed is a vertical, full-screen stream of games that are already running when they reach you. A definition, how it differs from an app store and from a video feed, and why Batata built one.
How Batata verifies scores
A leaderboard is only worth something if a number cannot be faked. How a run gets a play token, how a score is checked on the server, and what a pending score means.
Streaks and the Batata Score
A streak is a day with a finished run, not an app open. How the streak is counted, the 48-hour grace, the milestones, and the eleven ranks of the Batata Score from Raw to Chef.
A game feed in thirteen languages
Batata speaks thirteen languages, right to left included, and never translates a game. How the interface, the titles, the store listings and this website are localized, and what stays exactly as the maker wrote it.
Why every game on Batata is made in-house
Open game platforms fill with shovelware within months. We chose the slower road: a small catalogue where every game answers to one quality bar.
How challenges work on Batata
A challenge is a score with your name on it, sent to someone who now has a problem. The mechanics behind the feature that spreads Batata.
The five-second rule of small game design
Every Batata must be understood in five seconds with zero instructions. The design rules that fall out of that one constraint.
Why small games belong in a feed
Short games and short videos ask for the same attention span. Only one of them has been given the right container.